Video 3 – Decision-making – Cricket
Video 3 focuses on the Individual and team decision-making aspects of grammar of games, that are evident through analysis of individual and team movement skill sequences, and the make-up of cricket as a sport as a whole. The first initial clip in this video focuses on the fundamental aspects of games and sports that vary the make-up of gameplay of twenty/twenty cricket. This first clip highlights the mandatory powerplay between bowling over 1 and 6, which influences the posture and position of the fielding team, by constricting the different gameplay configuration possibilities available (Gréhaigne, Richard & Griffin, 2005). This implementation of the powerplay demonstrates setting new primary rules for certain aspects of the sport, that are utilised to influence the mobility of the game for either the batting or fielding team, by limiting or promoting the positions in which fielders can be placed (Gréhaigne, Richard & Griffin, 2005). This is a major difference to touch football, as within touch football there are no primary rules implemented into certain instances In the game which prohibits a team to certain positional places or numbers. The next clip in this video shows Brett Lee, beginning a cricket match as the opening bowler. Using Brett Lee as the opening bowler demonstrates the decision making aspect of competency network within the team, highlighting the teams knowledge of who they have and who they value as the most skilful opening bowler to give their team a competitive edge from the start of the game (Gréhaigne, Richard & Griffin, 2005). This individual strategy and tactic by the captain deciding to use Brett to bowl first, emphasises the acknowledgement of their teams bowling resources, and the individual competency of Brett to effectively bowl against opening batsmen (Gréhaigne, Richard & Griffin, 2005). The grammar of games aspect competency network can also be seen as evident through the use of, and the order of a batting line up. This represents that the team acknowledges and is utilising the resources they have, by basing their decision on batting order due to the capabilities and competency of certain players in this area. This effectively depicts the decision making aspect of competency network, as it is described by Gréhaigne, Richard & Griffin (2005) as the influence of a team’s movement skill actions are based on the teams resources and skill status. The final clip in this video demonstrates collective strategy on a team decision-making level. The clip shows a bowling over of Michael Clarke’s, and the accompanying fielding configuration that is used as a team decision making strategy and tactic. This video demonstrates the use of posture and position as a decision making aspect to initiate a collective strategy by altering the game play configuration of the fielders (Gréhaigne, Richard & Griffin, 2005). Australia does this by overloading the play space around the batter. Using this as a collective strategy, by overcrowding the batters confrontational space, is a successful way to use effective play space in order to build pressure for the batsmen, which is one of the main focuses of striking and fielding games for the fielding team (Gréhaigne, Richard & Griffin, 2005). This sequence of play also demonstrates individual strategy and tactic, as the captain demonstrates his prior knowledge from captaining cricket to influence his decision on changing the orientation of the field in an attempt to give his team an advantage. Gréhaigne, Richard & Griffin (2005) emphasises the influence of this prior tactical and strategic knowledge as the individuals cognitive map, highlighted as a decision making aspect in which informs players’ decision-making. The captain in this instance uses these aspects to focus on building pressure as the teams main goal to try and get wickets.
– Gréhaigne, J., Richard, J., & Griffin, L. (2005). Teaching and Learning Team Sports and Games. New York: Taylor & Francis Group.